Each team member’s loadout can be customized. The narrative stays within the universe’s boundaries, but comes off as thin, ending in a disappointing manner. The single player puts you in the boots of a Librarian which, alongside two other Terminators, must explore Space Hulk Olethros. The only thing keeping it from being just that is the large amount of film grain used, that cannot be toggled off, which keeps the image from being as sharp as it could be. Heaps of Genestealer bodies falling to the floor, entrails flying through the air as your Thunder Hammer pulverizes your foes, Space Hulk: Deathwing, benefitting from a first person perspective, could be the best visual representation of the Warhammer 40k universe in a videogame. The weapons themselves are marvelous to look at, as is the visual feedback when your shots and blows connect with the faces of the many Genestealers present on board. The character models are also very detailed, their armor, swords and bolters inscribed with quotes relevant to their credo. One moment you’re in a tight corridor, pipes running along its walls, only to come out of it into a large, open room, with statues of Space Marines, symbols of the Emperor’s might, towering over you. As you go through space hulk Olethros, you’ll witness a melding of industrial and sacral elements. Using the Unreal Engine 4, Space Hulk: Deathwing recreates the Warhammer 40k atmosphere in a very vivid manner. Space Hulk: Deathwing is their second effort. You may know Streum On Studio if you’ve played E.Y.E Divine Cybermancy, an interesting little title in its own right. However, before we declare heresy and call for an Exterminatus, let’s delve deeper into what’s on offer here. Space Hulk: Deathwing, Streum On Studio’s attempt at a Space Hulk-inspired FPS, is, unfortunately, part of that very trend. And performance issues that add to what seems to be an unfortunate trend that doesn’t want to go away. In the grim darkness of the far future there is only war.
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